Post

100 Days Of Python - Day 23

Day 23

turtle crossing game

Create the turtle player

The turtle player is going to have the following properties:

  • a shape of a turtle
  • a color of black
  • a starting position of (0, -280)
  • a heading of 90
  • a pen size of 1
  • a speed of 0
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# player.py
from turtle import Turtle

STARTING_POSITION = (0, -280)
MOVE_DISTANCE = 10
FINISH_LINE_Y = 280


class Player(Turtle):

    def __init__(self):
        super().__init__()
        self.shape("turtle")
        self.color("black")
        self.penup()
        self.goto(STARTING_POSITION)
        self.setheading(90)
        self.speed("fastest")

    def move(self):
        self.forward(MOVE_DISTANCE)

    def reset_position(self):
        self.goto(STARTING_POSITION)

Create the cars

The cars are going to have the following properties:

  • a shape of a square
  • a color of a random color from the COLORS list
  • a starting position of a random position along the y-axis
  • a heading of 180
  • a pen size of 1
  • a speed of 0
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# car_manager.py
from turtle import Turtle
import random

COLORS = ["red", "orange", "yellow", "green", "blue", "purple"]
STARTING_MOVE_DISTANCE = 5
MOVE_INCREMENT = 10


class CarManager:

    def __init__(self):
        self.all_cars = []
        self.car_speed = STARTING_MOVE_DISTANCE

    def create_car(self):
        random_chance = random.randint(1, 6)
        if random_chance == 1:
            new_car = Turtle("square")
            new_car.shapesize(stretch_wid=1, stretch_len=2)
            new_car.penup()
            new_car.color(random.choice(COLORS))
            random_y = random.randint(-250, 250)
            new_car.goto(300, random_y)
            self.all_cars.append(new_car)

    def move_cars(self):
        for car in self.all_cars:
            car.backward(self.car_speed)

    def level_up(self):
        self.car_speed += MOVE_INCREMENT

Detect when the turtle player collides with a car

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# main.py
from turtle import Screen
from player import Player
from car_manager import CarManager
import time

screen = Screen()
screen.setup(width=600, height=600)
screen.tracer(0)
screen.listen()

player = Player()
car_manager = CarManager()

screen.onkey(player.move, "Up")

game_is_on = True
while game_is_on:
    time.sleep(0.1)
    screen.update()
    car_manager.create_car()
    car_manager.move_cars()

    # Detect collision with car
    for car in car_manager.all_cars:
        if car.distance(player) < 20:
            game_is_on = False

screen.exitonclick()

Detect when the turtle player has reached the top edge of the screen

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# main.py
from turtle import Screen
from player import Player
from car_manager import CarManager
import time

screen = Screen()
screen.setup(width=600, height=600)
screen.tracer(0)
screen.listen()

player = Player()
car_manager = CarManager()

screen.onkey(player.move, "Up")

game_is_on = True

while game_is_on:
    time.sleep(0.1)
    screen.update()
    car_manager.create_car()
    car_manager.move_cars()

    # Detect collision with car
    for car in car_manager.all_cars:
        if car.distance(player) < 20:
            game_is_on = False

    # Detect when turtle player has reached the top edge of the screen
    if player.is_at_finish_line():
        player.go_to_start()
        car_manager.level_up()d

screen.exitonclick()


# player.py
from turtle import Turtle

STARTING_POSITION = (0, -280)
MOVE_DISTANCE = 10
FINISH_LINE_Y = 280


class Player(Turtle):

    def __init__(self):
        super().__init__()
        self.shape("turtle")
        self.color("black")
        self.penup()
        self.goto(STARTING_POSITION)
        self.setheading(90)
        self.speed("fastest")

    def move(self):
        self.forward(MOVE_DISTANCE)

    def is_at_finish_line(self):
        if self.ycor() > FINISH_LINE_Y:
            return True
        else:
            return False

    def go_to_start(self):
        self.goto(STARTING_POSITION)

Create a scoreboard

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# scoreboard.py

from turtle import Turtle

FONT = ("Courier", 24, "normal")


class Scoreboard(Turtle):

    def __init__(self):
        super().__init__()
        self.level = 1
        self.hideturtle()
        self.penup()
        self.goto(-280, 260)
        self.update_scoreboard()

    def update_scoreboard(self):
        self.clear()
        self.write(f"Level: {self.level}", align="left", font=FONT)

    def increase_level(self):
        self.level += 1
        self.update_scoreboard()
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# main.py
from turtle import Screen
from player import Player
from car_manager import CarManager
from scoreboard import Scoreboard
import time

screen = Screen()
screen.setup(width=600, height=600)
screen.tracer(0)
screen.listen()

player = Player()
car_manager = CarManager()
scoreboard = Scoreboard()


screen.onkey(player.move, "Up")

game_is_on = True


while game_is_on:
    time.sleep(0.1)
    screen.update()
    car_manager.create_car()
    car_manager.move_cars()

    # Detect collision with car
    for car in car_manager.all_cars:
        if car.distance(player) < 20:
            game_is_on = False

    # Detect when turtle player has reached the top edge of the screen
    if player.is_at_finish_line():
        player.go_to_start()
        car_manager.level_up()
        scoreboard.increase_level()

screen.exitonclick()

Detect when the turtle player collides with a car

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# main.py
from turtle import Screen
from player import Player
from car_manager import CarManager
from scoreboard import Scoreboard
import time

screen = Screen()
screen.setup(width=600, height=600)
screen.tracer(0)
screen.listen()

player = Player()
car_manager = CarManager()
scoreboard = Scoreboard()


screen.onkey(player.move, "Up")

game_is_on = True


while game_is_on:
    time.sleep(0.1)
    screen.update()
    car_manager.create_car()
    car_manager.move_cars()

    # Detect collision with car
    for car in car_manager.all_cars:
        if car.distance(player) < 20:
            game_is_on = False
            scoreboard.game_over()

    # Detect when turtle player has reached the top edge of the screen
    if player.is_at_finish_line():
        player.go_to_start()
        car_manager.level_up()
        scoreboard.increase_level()

screen.exitonclick()
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# scoreboard.py

from turtle import Turtle

FONT = ("Courier", 24, "normal")


class Scoreboard(Turtle):

    def __init__(self):
        super().__init__()
        self.level = 1
        self.hideturtle()
        self.penup()
        self.goto(-280, 260)
        self.update_scoreboard()

    def update_scoreboard(self):
        self.clear()
        self.write(f"Level: {self.level}", align="left", font=FONT)

    def increase_level(self):
        self.level += 1
        self.update_scoreboard()

    def game_over(self):
        self.goto(0, 0)
        self.write("GAME OVER", align="center", font=FONT)
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